Proof Pack · All families

Reusable Sections

Eight sections, ready to drop in

Every section in the pack, shown in sequence. Import any one on its own, or combine them into new pages. They all share the same Divi 5 variables and presets.

Section 01

Masthead

Full-bleed hero with a proof rail. Opens any case study.

Priya Nair × Vela · Onboarding Redesign

Vela, an Onboarding People Finish

A budgeting app where most new accounts stalled before the first real screen got an onboarding rebuilt around one honest promise, and a flow people actually complete.

Vela helps people budget, but its sign-up asked for everything up front: eleven steps, six permission prompts, and a goal wizard before anyone saw a single number. I rebuilt it around the first thing a new user actually wants to reach.

Client

Vela, personal finance app

Engagement

Product and UX design, eight weeks

Scope

Onboarding flow, design system, prototype

Section 02

Snapshot and Stat Ledger

At-a-glance cards above a documented-number ledger.

Overview

The work at a glance

Where We Started

Eleven onboarding steps, six permission prompts, and a goal wizard before a single account was connected. Most new users left on the second screen.

What We Changed

Four steps to a first real number, permissions asked only at the moment they pay off, and goal setting moved to after the value, not before it.

What We Measured

I tested completion in a moderated prototype study. Activation and retention live in Vela's own analytics, so those numbers stay with them.

Section 03

Challenge Band

The problem stated plainly, beside a source note.

The Challenge

Eleven steps before a single number

Vela's product was good once you were inside it. Getting inside was the problem. Sign-up ran eleven screens deep, asked for camera, contacts, and notification permissions before showing why, and made every new person build a savings goal for money the app had not seen yet. People who downloaded a budgeting app to see their money were asked to do homework instead. The brief was to get a new user to their first real, useful number as fast as honesty allowed, and to make the rest of the flow earn each thing it asked for.

Source Material

I worked from a stack of session recordings of real sign-ups, the analytics on where people dropped, the permission prompts and the platform rules behind them, and eight moderated interviews with people who had abandoned the app.

Section 04

Artifact Strip

Three captioned evidence frames in an even row.

Sorted stack of guest inquiry cards with kraft paper sorting tabs

Artifact 01

The old eleven step flow, screen by screen, tagged with where people quit

Printed booking screen sheets with pencil annotation marks and sticky flags

Artifact 02

Drop-off notes from session recordings, sorted by the moment of friction

Open service log notebook beside room detail sheets under a brass desk lamp

Artifact 03

The four step flow, sketched against the one number it leads to

Section 05

Process Steps

Equal-height numbered steps beside a media panel.

Overhead view of a journey mapping table with note cards grouped into four clusters

In Motion

A motion study stands in for the prototype, walking the new four step flow end to end.

The Approach

I rebuilt it around the first real number

I found the single screen that made the app feel worth keeping, the first view of real spending, and worked backward to the shortest honest path there. I cut every step that did not serve that moment, moved permissions to where they earn their keep, and held goal setting until after the user had seen their own money. Then I built it as a small design system so the team could extend the flow without it drifting.

1

Watched real sign-ups and tagged every drop-off moment.

2

Found the first screen that made the app feel worth keeping.

3

Cut the flow back to the shortest honest path to it.

4

Moved each permission to where it actually pays off.

5

Shipped it as a small design system the team owns.

Section 06

Evidence Frame

A large interface frame with supporting proof cards.

The Evidence

The flow, end to end

What I designed and prototyped. Activation and retention live in Vela's own analytics, not mine.

Bayline House booking page for the Garden King room with details grouped into room fit, stay experience, service details, and confidence notes beside the reservation panel

The Vela onboarding as it ships: four steps to a first real number, a connect screen that explains itself, and goal setting held until the user has seen their own money.

Decision map diagram showing guest questions, booking screens, and staff notes grouping into four content groups and one booking handoff

Flow Map

How eleven screens and six early permission prompts became four steps to a useful first number.

The Flow

Four steps to a real number, each one earning the next. Nothing is asked before the user can see why it helps them.

A System, Not A Screen

The flow ships as named components and tokens, so the team adds a step or restyles the set without the design drifting.

What I Did Not Measure

Activation, retention, and revenue sit in Vela's analytics, not mine. I document the design and the prototype tests; the outcomes stay with the client.

Section 07

Quote and Outcome

A reflection closed by a spined pull-quote.

Reflection

An onboarding that respects the user's time

New users reach a real, useful number in four steps now, and the team extends the flow from a system instead of redrawing it. The prototype, the flow map behind it, and the product lead's note below are the record of the work.

“Priya found the one screen that made our app worth keeping and built the shortest honest path to it. New people get there now instead of leaving.”

Head of Product, Vela

Section 08

Handoff and CTA Band

The design-system pitch and closing call to action.

Inside the System

Built on a real Divi 5 design system

Every color, type size, spacing step, and component on this page is a named Divi 5 variable or preset. Change one and the whole story restyles, so making it yours is an edit, not a rebuild.

Design Variables

Change one color or type scale in the Variable Manager and the entire page follows. Nothing here is hardcoded, so your rebrand takes minutes.

Element Presets

Mastheads, proof rails, evidence frames, quote panels, and buttons all run on named presets. Restyle one and every match updates with it.

Rows That Stay Even

Card rows hold equal heights no matter how long your content runs. Paste your real copy and the layout keeps its shape on every screen.

Ready For Your Story

The sample case study, labels, and images are isolated for clean swaps. Drop in your own work without untangling a single style.